AI Insights · Timothy · October 2023
Top 5 io Games Performance on Unified Platform in UAE, Q3 2023
An overview of the performance of the top 5 io games in the United Arab Emirates during the third quarter of 2023, based on data from Sensor Tower.
The third quarter of 2023 saw interesting dynamics in the performance of the top 5 io games in the United Arab Emirates. Here, we provide an overview based on data from Sensor Tower, focusing on weekly downloads, revenue, and active users.
Snake.io - Fun Online Snake
Throughout Q3 2023, weekly downloads for Snake.io - Fun Online Snake experienced a downward trend, starting from approximately 12K in late June and dropping to around 4.5K by the end of September. Weekly revenue showed some fluctuations, peaking at $170 in late July and stabilizing around $36 by the end of the quarter. The game maintained a strong user base, with weekly active users starting at 90K and gradually decreasing to about 68K.
Paper.io 2
Paper.io 2 displayed a mixed performance in terms of downloads and revenue. Weekly downloads peaked at 7K in late August but saw a decline to roughly 2.7K by the end of September. Revenue experienced a notable increase, peaking at $179 in mid-August and maintaining around $108 towards the quarter's end. Weekly active users showed a similar trend, starting at 21.8K and decreasing to 16.8K by the end of September.
Hole.io
Hole.io saw a significant drop in weekly downloads, from around 6.3K in late June to just 1.4K by the end of September. Revenue also showed a downward trajectory, peaking at $74 in late June and dropping to $21 by the end of the quarter. Weekly active users followed this pattern, starting at 26.6K and decreasing to 13.7K by the end of September.
WormsZone.io - Hungry Snake
WormsZone.io - Hungry Snake experienced a steady increase in weekly downloads, reaching around 4.5K by the end of August before stabilizing around 2.5K in late September. Revenue showed fluctuations, peaking at $235 in mid-July and maintaining around $37 towards the end of the quarter. The game saw a consistent increase in weekly active users, starting at 18.2K and reaching 27.1K by late August before stabilizing around 21.7K by the end of September.
slither.io
slither.io maintained relatively stable weekly downloads, fluctuating between 1K and 2.8K throughout the quarter. Despite having no revenue data, the game consistently engaged users, with weekly active users peaking at 14K in mid-August before declining to about 9.6K by the end of September.
For more detailed insights and data, visit Sensor Tower.